Feats

Changes
Feats should allow you to perform actions better, not restrict what you can do because you don't have a particular feat. As a result some feats like Power Attack (you swing hard, big whoop), Leadership and Armour Specialization have been removed, while restrictions from using armour are instead based on the relationship between strength, encumbrance, and movement. Weapon Specialization has been removed as well regarding increasing base damage and attack rolls, and instead there are feats associated with the four different weapon categories (balanced/unbalanced, one-handed/two-handed).

Since feats allow you to perform actions better, this means that a player can attempt almost any of the feats listed below in play. Exceptions will be noted for feats that do things like improve weapon speed. Players without manoeuvre-performing feats will perform them as per normal, while players attempting specialty feats like fencing will suffer significant penalties in its execution.

Deleted Feats
Power Attack has been deleted and replaced with the Brutal (Str) disposition.

Deadly Aim has been deleted and replaced with Aim (Dex).

Leadership has been deleted.

Movement feats
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Disposition feats
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Reach feats
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Range feats
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Manoeuvre feats
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Incapacitation-related feats
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Weapon feats
 One-handed balanced