Campaign Focus

System
The Kingdom of Valoria campaign will be focused on politics, religions, and personalities. The game seeks to balance three realms of play: 1) combat and military affairs; 2) social interaction and diplomacy; and 3) espionage and subterfuge.

The system aims to take the best of Burning Wheel, Song of Swords, Dungeons and Dragons, 13th Age, 7 Seas, Legend of the Five Rings, and more all to be mixed in with some custom mechanics. In other words, it's a shit show.

D6 Dice
This campaign will use common six-sided dice for all rolls. Players roll groups of dice with the group size determined by their corresponding attributes, skills, or proficiencies. Someone unskilled in a situation may roll only one D6 while someone very skilled in that same situation may roll 7D6. A result of 1-3 is a Failure, while a result of 4-6 is a Success.

Each task has an assigned difficulty number. One most roll a number of successes equal to or exceeding the assigned difficulty number. Some tasks, however, may be completely out of reach for a character.

Design
The Valoria Campaign is designed around situations rather than plots or storylines. There are only characters and their motivations. The campaign is completely open-ended, and its story is generated by you, the players and your choices, and how your choices interact with the manifold characters and factions present in the setting.

Missions will be designed to accommodate as many playstyles as possible, and will be staged in such a way that the party must continually collaborate and innovate to finish the mission. The party will work through the various clues and characters presented in the mission, understand their circumstances, develop a context and decide what the 'right' course of action is.

Alignment
This campaign will not be making use of the good/neutral/evil alignment spectrum, and the law/neutral/chaotic spectrum will be tenuous at best. There will be occasions where two lawful characters will come into direct conflict because they have their own goals and motivations, and times where characters who want to bring about revolutions are in conflict with themselves as well. There is no right or wrong, good or evil. People in this campaign will always have their own ideologies, dreams, and motivations that they believe in.

Magic
Magic will not be available at the start of the campaign. It will become available for character use in the setting (both PC and NPC) if the campaign progresses to a point where certain conditions are met.